Procedural Death Stranding Fan Art Landscape with Houdini and UE4

The goal of this project is to create a procedural Death Stranding Landscape with Houdini and generating all of the different terrain shapes in realtime in the UE4. This is one of my Technical Art II Houdini course demos.

Some assets are from Megascans and PLE - Procedural Landscape Ecosystem.


March 2, 2020